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Are Families No Longer A Priority For The Video Game Industry?

I don’t usually do stuff like this.  Our focus here at FamilyFriendlyVideoGames.com is primarily on reviews, and I save most of my writing for other sites or even books that I’m working on.  But we built this News & Notes section so if things came up that we needed to comment on that we could, so please allow me to make some observations, and if you like them, please leave a comment or help spread the link, because I think we’re losing the voice of the family perspective we do have when it comes to video games.



UPDATE: This was originally written immediately following the Microsoft press conference, but has since been updated with information about Sony's press conference as well as some individual demos from Microsoft.

June 4, 2012 - After I left the Microsoft press conference earlier today at the Electronic Entertainment Expo (E3) in Los Angeles, I couldn’t help but think even more strongly about the intense change and identity crisis the “video game industry” is undergoing, and how family games are clearly no longer the priority they once were.

On one hand, organizations like the Entertainment Software Association (www.theesa.org) love to tout statistics on the ubiquity of gamers.  Females make up almost 50% of gamers, they say.  The average age of gamers is approaching 40, they tell us.  Yet at the industry’s showcase event, E3, it’s clear that those facts and figures are stretched, thanks to a broad definition of the term gamer.  E3 is not truly a showcase for the industry’s best and most popular games.  It’s a place where companies take their chance that their game can be the next blockbuster for the audience of core gamers, a term used to describe the most serious and vocal group of gamers, who crave M-rated titles and are more likely to be teen and 20-year-old males than they are 40-year-old housewives.

Three years ago, inspired in large part by Microsoft’s emerging “Project Natal” technology (which would eventually become Kinect), we started FamilyFriendlyVideoGames.com because we saw that, finally, companies seemed to be taking the role of moms and families seriously when it came to games.  In 2010, with the debut of Kinect and PlayStation Move added on to Nintendo’s enormously popular Wii, it was clear that families were an important target for publishers.  They all dedicated large chunks of time during their press conferences at E3 showcasing games that could be played by the entire family.

But things have changed, and I think I know why.

Before I get to that, let me tell you about what I just saw at the Microsoft Press Conference.  I saw Lara Croft from Tomb Raider shoot flaming arrows into someone’s face.  I saw soldiers stab people in the neck, leaving blood splattering on the walls.  I saw “Los Angeles” turned into an orange-tinted fireball of explosions and killing in the latest Call of Duty game.

And I saw the promise of video games geared toward families slipping away.  The Kinect technology, touted for the past three years as revolutionary for its camera and use of body-tracking software to make “you the controller,” is now primarily being utilized for its microphone.  Sure, voice commands are cool, but this can’t be the promise of Kinect gameplay that families had in mind when they were given a heavy-dose of family-friendly messaging in years past.

To be fair, I also saw one Kinect game that was clearly designed to be family-friendly.  Called Wreckateer, it’s sort of a 3D version of Angry Birds, which has you use your body to catapult objects into a nearby castle.  The game’s narrator even calls the player a “young lass,” showing it's clearly designed with kids in mind.  It’s a neat game, and one that I am interested in learning more about, but it’s also the only game that I heard other folks at the press conference clearly and loudly mocking.



I was later, separately from the press conference, shown a couple more promising family-friendly Kinect games from Microsoft, titles based on Sesame Street and Nat Geo that blur the lines between watching TV and interacting with it, and look to be great for parents to play alongside young kids.  But none of these were even mentioned in Microsoft's press conference, despite the fact that this was arguably the company's most visible and important platform of the year to tell the public about what's next for Xbox.



In fact, later in the day, Sony president Jack Tretton even referred to these pre-E3 press events as equivalent to the "Super Bowl" for the video game industry, explaining that what companies say and show at them leave them open to great scrutiny and analysis.  So even though Sony showed games like Wonderbook for PlayStation Move which look to have broad appeal for a wide range of ages, the cheers that erupted from the crowd of PlayStation fans attending the press conference (courtesy of Sony) when they saw the gruesome final image in its grand finale game were beyond disturbing.  Upon seeing a bad guy's head realistically blown to bloody smithereens, the crowd all but chanted for an encore.  When Tretton then made a horrible pun about "mind-blowing" entertiainment available on PlayStation, it was obvious they knew exactly what type of game to highlight at the most important moment of their most important event of the year.  And it wasn't family-friendly.

What must be happening here is that companies like Microsoft and Sony are realizing that families are waking up to the fact that spending hundreds of dollars on game consoles and dozens of dollars on new games feels like a rip-off when literally thousands of compelling, fun and rich game experiences are available for much cheaper on the family’s iPad, tablet computer or smartphone.  So they’re looking to replicate those same experiences.  I’d be shocked if Xbox's Wreckateer costs more than $5, or if Sony's Wonderbook costs more than $10 per title.

But what about deep, rich, co-op experiences for families?  Outside of the Lego series, where are the games I can recommend to others to allow them to form a connection over incredible entertainment experiences, without constant barrages of gunshots, explosions and carnage?  These are becoming few and far between as companies are making the move to creating console-based app experiences for families.  The positive here is obviously that these are more affordable for families, but we seem to be losing out on more involved games at the expense of quick bursts of entertainment.

I get at least one e-mail a week from a friend or reader asking personal advice on what console to get for their family circumstance, and it’s getting harder and harder for me not to factor the glorification of violence as well as the exorbitant comparative cost of games into the equation when telling them about the merits of Kinect, PlayStation Move, 3DS and Wii-U.

Until now, I always knew that companies had family’s interests in mind, because I’d seen firsthand the amount of time and resources dedicated to making family games a priority, so I’d be happy to recommend these high-priced consoles.  After seeing the violence at E3 2012, I’m starting to worry whether or not family-friendly games are becoming dinosaurs.   It's left to Nintendo’s Wii-U to carry the torch and continue to cater to the family demographic as the trusted console of choice, while titles for Xbox and PlayStation must be greater researched and scrutinized by families.

This all makes me even more resolved in my mission and dedication to find and promote the best family-friendly offerings the video game industry has to offer, so be sure to watch this space for our E3 FamilyFriendlyVideoGames.com Favorites as well as our holiday recommendations later this year.



I want families to know that there are resources like us that can provide family-centric recommendations on games, such as our colleagues at GamerPops or GamePeople.co.uk.  And there’s always Common Sense Media for a high-level overview of entertainment offerings, including games.

And despite the coverage and excitement you may be hearing about the bloody and gory games of E3 this week, please know that there are games which your family can enjoy together, and which you don’t have to feel guilty about letting your kids play.  We just have to work a little harder to find them and make sure they're worth our hard-earned money.

Johner Riehl is the founder and editorial director for FamilyFriendlyVideoGames.com.  He’s also a freelance writer and author focusing on issues involving family and technology, including the Modern Parent’s Guide series and contributing articles to outlets such as Wired Moms, Zui.com and TechSavvyMag.com.



Tell Us What You Think

 
mommylovestech at 8/16/2012 11:44:06 PM
Johner! It was so great to meet you at E3 this year and to know your passion for ensuring family friendly games remain in the forefront. I love your site. It's full of valuable resource information and as a parent, I thank you!

Greg at 6/5/2012 9:59:06 AM
Thanks for the plug for GamerPops Johner, and we completely agree. Last year had Skylanders, Once Upon a Monster, Disneyland Adventures, Kinect Star Wars etc. This year, short of what Nintendo will show off this morning, there just doesn't seem to those high end kids titles, and that's a real shame.

Johner at 6/4/2012 6:01:31 PM
RLooney - thanks for the (long) comment and for the nice words about the site. I understand what you're saying, but for context please know I've been to many E3 press conferences over the years, and the real trend over the past two to three has been a clear, dedicated focus on games that are fun for families. And that was notably absent this year. I feel pretty confident thinking that, at least for Microsoft, their focus is going to be far less on families than it was with titles like Disneyland Adventures last year or the family-focused Kinect debut of two years ago. I also didn't mention it in the post, but seeing THQ abandon the family-game space completely within the last year is another sign of this emerging trend. Regarding Smartglass, fitness and the overall hubness of Xbox (to coin a phrase), I totally agree that this is a great development for families. But I'm struck how this year more than ever, the message seems to be: This tech can be great for families, but these games we're showcasing are focused on the core. And boy are they violent. Sony's a wildcard, but I'm pretty sure Nintendo will play the Wii-U up to families. And that's the frustrating part. From my understanding, Smartglass is Wii-U for the real world, but families who are interested in the actual games part of the console experience may end up being better off buying Wii-U, a more limited system, because the options are much better for them. Will definitely be interesting to see, though, and thanks again so much for the post and thoughtful comment!

RLooney at 6/4/2012 5:46:25 PM
First time to this site, and I love the concept. Your take on whether families are a priority is an interesting one, though I do think it's a bit misguided. For one, I think the Microsoft E3 Press Conference (or any major publisher E3 press conference, for that matter) is a poor example to use in implying families are not a priority; and you've made a premature conclusion at the least. Regarding most of the games that were and will be shown, Microsoft and other E3 presenters are just playing to the audience which I have to imagine is overwhelmingly "core." Keep in mind these press conferences are also being aired live online at "core" gaming enthusiast sites as well as on the Spike cable television channel. My guess is there are probably other more family-friendly games on the show floor that are not getting spotlight treatment in one of the presentations. Second, there seemed to me to be a fair deal of content that wasn't just targeted at the core, M-rated audience. There were a lot of sports and fitness apps which are generally fine for all ages. There was a trailer for a new dancing game, as well as the upcoming Wreckateer that you mentioned. Plus, the new Xbox SmartGlass tech could also open the door to some new and exciting family-friendly gaming applications (Angry Birds on Xbox seems obvious). Third, I think families are overwhelmingly becoming a priority, just not necessarily in the way you seem to think or hope. I, for one, am not well-informed about family-friendly titles or other games designed for a younger audience (I consider myself among the "core" audience), so I can't really speak to whether there's an abundance of relevant games. However, it's my view that Microsoft has been trying hard to make the Xbox the center of the family entertainment system. It's why you're seeing tons of video and musical content available through the system. It's another reason for the advent of the Kinect, to make accessing the multitude of entertainment options easier than ever. It's why you'll soon be able to connect and interact with your Xbox using practically any smart phone or tablet (including iOS!). To wrap up, I'd be interested to see if or how you're willing to change the above article after E3 ends and you've had time to peruse the show floor. *Aside: I think you make some excellent points regarding the cost of gaming and how parents don't see the worth in spending $60 for a console game when they can get the same or more entertainment value for their kid(s) from a $0.99 mobile/tablet game. My first reaction was that it makes sense considering the short attention span of children, but then I got to wondering, is the attention span of a stereotypical child really that much different from a stereotypical core gamer? Food for thought. : )

MomToTheErs at 6/4/2012 5:31:32 PM
As a family who enjoys playing video games together, this makes me sad. Our family has had some great belly laughs playing console games together. Sure, our boys love apps (and I appreciate all the educational apps out there) but there simply is not not the opportunity on the computer, tablet, or smart phone for us to have the same rich, interactive fun we can have while cooperating on our console games. I would love families to be able to show our purchasing power so that we can continue to have our fun game nights - with our video games!

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