Sesame Street: Ready Set Grover is aimed at preschoolers and helps promote the development of healthy habits for life through fun, interactive games with your favorite Sesame Street characters.
In the game, which comes equipped with specially designed Grover-themed gameplay helpers, Grover sets out to create a series of challenges designed to help his Sesame Street friends get up and go. Through the course of the game, Elmo and Abby jump over obstacles, row a boat, and play “Grover Says,” all while learning important life lessons on healthy habits to grow with. Through their adventures, the game promotes physical activity, good nutrition, personal hygiene, and the importance of rest and relaxation.
In addition to healthy habits, Ready Set Grover also encourages the development of other important skills such as counting, shape and color identification, classification, and listening comprehension.
Previous Sesame Street games like Elmo's A to Zoo Adventure and Cookie's Counting Carnival have been great for pre-schoolers, and Ready Set Grover seems is another fine educational game for families.
SPECIFIC SKILLS TARGETED ARE AS FOLLOWS:
• Hygiene: Practicing tooth brushing and covering mouth and nose when sneezing
• Body Movement: Recognizing parts of the body and exploring how the body moves through stretching, twisting and posing
• Physical Activity: Getting active by jumping, ducking and dancing
• Rest and Relaxation: Taking deep breaths and breaks between activities
• Nutrition: Identifying healthy foods and the importance of eating different colored fruits and vegetables
• Color Identification: Recognizing basic colors (red, yellow, green, and blue)
• Numbers: Counting objects and identifying numbers on screen
• Shape Identification: Recognizing simple geometric shapes (circle, triangle, square, and pentagon)
• Classification: Sorting objects by shape and color
• Listening Comprehension: Following directions and listening to instructions
MINI-GAME DESCRIPTIONS
Here is a description of all the mini-games in Sesame Street: Ready Set Grover:
THE STREET
Ready, Set, Stretch
Help Abby follow Grover through a series of warm-up exercises.
How to Play: Holding the Wii Remote in both hands, follow Grover’s lead through a series of stretches and jogging.
Curriculum Concept: Body Movement
Sesame Street Scramble
Help Elmo jump and duck his way through Grover’s sidewalk obstacle course.
How to Play: Holding the Wii Remote in both hands, jump or duck to get past obstacles.
Curriculum Concept: Physical Activity: Jumping and Ducking
Grocery Catch
Help Abby catch the food Grover has accidentally knocked off the shelves in Hooper’s Store.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to move the tray to catch the falling food items.
Curriculum Concept: Numbers
Feed That Monster
Help Abby serve the monsters in Hooper’s Store healthy, satisfying meals.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to bounce food
to the monster.
Curriculum Concept: Nutrition
Elmo’s Dance-a-Thon
Help Abby to boogie along with Elmo as he leads her in a dance.
How to Play: Holding the Wii Remote in both hands, move like Elmo to help Abby dance.
Curriculum Concept: Body Movement
THE COMMUNITY GARDEN
Harvest Catch
Help Elmo catch the fruit and vegetables Grover is harvesting.
How to Play: Holding the Wii Remote in both hands, jump to catch the fruit or vegetable.
Curriculum Concept: Physical Activity: Jumping
Three’s Sneezes
The flowers in the Community Garden are making all the monsters sneeze! Help Elmo give the monsters tissues before they sneeze so they can blow their noses.
How to Play: To move the tissue box to the sneezing monster, tilt your Wii Remote. To give the monster a tissue, push it forward. To give the tissue to a monster on the left or right, keep the Wii Remote tilted when you push it forward.
Curriculum Concept: Hygiene
Duck, Duck, Fruit
Help Elmo duck his way under the low-hanging branches in the orchard.
How to Play: Holding the Wii Remote in both hands, duck down to duck under a branch.
Curriculum Concept: Physical Activity: Ducking
Catching Fruit
Abby is up in a tree, knocking plums down for Elmo to catch. Help Elmo to collect all the fruit as it falls
How to Play: Holding the Wii Remote in both hands, jump to catch the falling plums.
Curriculum Concept: Physical Activity: Jumping
Colorful Cuisine
Grover’s monster friends are hungry for a snack. Help Abby match the food and colors to serve them a colorful fruit and vegetable snack.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to bounce food to each monster
Curriculum Concept: Nutrition; Classification
THE POND
Puddle Problem
Help Abby jump over all of the puddles at the pond.
How to Play: Holding the Wii Remote in both hands, jump to help Abby jump over the puddles.
Curriculum Concept: Physical Activity: Jumping
Toothbrush Time
Help Abby brush a horse’s teeth in circles and back and forth.
How to Play: To brush in circles, hold the Wii Remote in both hands and make circles. To brush back and forth, hold the Wii Remote in both hands and move it back and forth.
Curriculum Concept: Hygiene
Elmo’s Rowboat Ride
Grover has accidentally dropped all of his beach balls in the pond! Help Elmo steer a rowboat to collect the beach balls and avoid the other objects in the pond.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to help Elmo steer the boat.
Curriculum Concept: Listening Comprehension
Elmo’s Keep It Up
Help Elmo bounce a beach ball up into the air as many times as you can!
How to Play: Holding the Wii Remote in both hands, jump to help Elmo jump and bounce the ball.
Curriculum Concept: Physical Activity: Jumping; Rest and Relaxation
Elmo’s Beach Dance Party
Follow Elmo’s lead as he shows Abby some dance moves.
How to Play: Holding the Wii Remote in both hands, move like Elmo to help Abby dance.
Curriculum Concept: Body Movement
THE PARK
Grover Says
Help Elmo do what Grover does, but only when Grover says, “Grover says.”
How to Play: Holding the Wii Remote in both hands, follow Grover’s lead, but only when he says, “Grover says.” If he does not say “Grover says,” stand still.
Curriculum Concept: Body Movement; Listening Comprehension
Tricycle Trail
Help Abby steer to collect flags with the right shapes and colors on them and avoid other flags on the path.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to help Abby steer the tricycle.
Curriculum Concept: Shape and Color Recognition
Grover’s Freeze Game
Help Elmo dance while Grover isn’t looking. But when Grover is looking, freeze!
How to Play: Holding the Wii Remote in both hands, dance to the music when Grover is hiding. When you can see Grover, stop dancing.
Curriculum Concept: Physical Activity: Dancing
Sporty Catch
Help Abby catch the sports items Grover has accidentally knocked into the air.
How to Play: Holding the Wii Remote in both hands, tilt it back and forth to move the skateboard to catch the falling sports items.
Curriculum Concept: Numbers
Potato Sack Jump
Help Elmo jump to the finish line in a Potato Sack game.
How to Play: Holding the Wii Remote in both hands, jump to help Elmo jump
Curriculum Concept: Physical Activity: Jumping